

- Farming simulator 2009 helpers how to#
- Farming simulator 2009 helpers mod#
- Farming simulator 2009 helpers upgrade#
- Farming simulator 2009 helpers full#
Wind turbines were all removed because you can place them now.īiogas plant (BGA) bottom plate removed and inserted and adapted new bunker. Landmaker dealers have been changed some triggers. Harbor barrier trigger changed, no opening of AI traffic anymore. Hofsilowände (silage / manure) renewed and adapted.Īutomatic gates to the cow and Schaaf pastures
Farming simulator 2009 helpers full#
If its going to be digital only, the amount if iteration needs to be much greater than fs17 to 19 anyway.Giants Island Map 2009 Giants / Full Power Shift was basically 95% fs 17 with a few upgrades. especially after fs19, while I love it and wouldn't go back. Digital only I expect / require it to go on sale. The only problem with that is a nice retail edition makes me feel better about paying full price. Last, will there still be a physical retail copy going to self published? All the "self publishers" I've seen lately are digital only. Just hard mode won't be enough to sell next years to me at least. Im still having lots of fun in easy mode. I'm a casual, ie, don't play with seasons currently so that feature doesn't mean anything to me.
Farming simulator 2009 helpers upgrade#
The level of detail upgrade for fs19 was great, but if we can't notice it, will feel like the same game again. Please try and upgrade the graphics and sound.
Farming simulator 2009 helpers mod#
This would make downloading and the mod loading screen so much more manageable. Please don't use modhub for delayed equipment, or at least make it in a few large bundles. I know there are mods for this now, but they're still not as good as the truck simulators. Ie, make it a bit more realistic with snap back and engine break. Please upgrade the driving mechanics to at least feel as good as ETS/ATS. If it was an option, I'm sure needing to go to an npc to collect your money with a few standard greetings would be appreciated by many. just some basic dialog will do, no epic storytelling required. Add an interactive npc to the sale points and shop. Its been too long where the only thing available are zombies that walk around 24 hours a day. Please add some form of interaction with NPC characters. Here are some of my most strong feelings when thinking about "the next one." Under the assumption that I want to buy fs22. Well, just wanted to add some feedback to the announcement. I cannot remember the actual key to switch guidance itself on because I have it mapped to something else. Exit and drive forward a bit in the direction you want. Then hit ctrl+S to set up working width etc. I like the GPS mod, but I never set A and B, I always set A+bearing.

You can run the whole of AD with the UI and a mouse, the only time you need keyboard is naming things. When doing corncart it does but doesn't damage it. If you lay the route down on roads and tracks the vehicles stick to the route pretty closely so it doesn't go through the crop.
Farming simulator 2009 helpers how to#
I can never remember how to set A and then B, and all the rest after that, the old GPS mod was a lot better for me. It's a shame that the tutorials are out of date, does it still have the selection box on the screen or do you have to remember all the key bindings now, if so I'll never be able to remember them all. I was a bit worried about it going through the crop, does this normally happen when switching from AD to CP? There doesn't seem to be a distinction between road and field, so you do get your tractor bashing over ploughed field at 32mph! For my purposes, the corncart is more useful in AD, as CP really wants to run both the combine and the corncart.ĪD seems, in the version I have, to be a little more crude in the drving: you'll see the brake lights flicker on corners a lot as it seems to be constantly adjust the speed. I find it easier to use for transport than CP because once you've recorded routes for the roads and stop points it path finds from "here" to "there". To delete a node, hold ALT and then left-click To join two nodes, left click the first node, move the mouse and the node turns green, then left click the second node.Ĥ. If you want a bidrectional route, right-click the record button.Ģ. You can lay down/record a one way route by left-clicking the record button. I found AD very easy to use but the video tutorials are out of date.
